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> r4ml H3x <

Develop by: [Raml Hex]


    Unli SP by: R4mlh3x

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    Posts : 19
    Join date : 2018-11-20

    Unli SP by: R4mlh3x

    Post by Admin on Tue Nov 20, 2018 10:32 pm

    Code:
    #include<Windows.h>
    #include<process.h>

    #define ADR_PlayerPointer   
    #define ADR_ServerPointer   
    #define OFS_STAMINA   

    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *ServerPtr= (DWORD*)ADR_ServerPointer;

    void UnliSP()
    {
    *(float*)OFS_STAMINA = 100;
    }

    unsigned __stdcall JAKE(LPVOID param)
    {
    for(;; )
    {
    if(*ingame)
    {
    UnliSP();
    }
    if(*ServerPtr)
    {
    }
    Sleep(0);
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    DisableThreadLibraryCalls(hModule);
    if (dwReason == DLL_PROCESS_ATTACH)
    {
    _beginthreadex(0, 0, JAKE, 0, 0, 0);
    Sleep(0);
    }
    return TRUE;
    }

      Current date/time is Sat Mar 23, 2019 10:18 pm